The Unseen Path
THE UNSEEN PATH
Made for the Godot Wild Jam #82, with the theme "UNSEEN"
How to Play:
Navigate through the unseen mazes and get the player to the end goal of as many mazes as possible before time runs out. Whenever the player moves or rotates, the closest block in front of the player will become visible. The player has limited ammo and can shoot blocks to destroy parts of the maze (except the blocks around the outer boundary of the maze).
Default Controls (rebindable):
- Move forward/left/back/right: W/A/S/D
- Rotate player left/right: Q/E
- Shoot: Enter
Assets Used:
- GuilhermeGSousa's fade transition (https://github.com/GuilhermeGSousa/game-base-2D)
- JDSherbert's UI SFX pack (https://jdsherbert.itch.io/ultimate-ui-sfx-pack)
- Maaack's Godot Game Jam Template (as inpiration for my own template: https://github.com/Maaack/Godot-Game-Template)
- Joshuuu's loopable music (https://joshuuu.itch.io/short-loopable-background-music)
- Intergenic's (me) Godot Theme: Pastel (https://intergenic.itch.io/godot-theme-pastel)
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